skip to main |
skip to sidebar
REVIEW: BIG HERO SIX (dir. Hall)
'If Apple ever got their
hands on Florence Nightingale they might end up with something like Baymax, the
big, inflatable white blob at centre of the new Disney animation Big Hero Six. Baymax is a robot
care-giver who asks people “On a scale of one to 10, how much does it
hurt?” in a soothing, slightly
effeminate voice like that of HAL from 2001
(in actuality Scott Adsit from 30 Rock),
and who dispenses hugs that envelop you like a duvet — “It’s like spooning
a marshmallow,” says one of the teen heroes of the tale, although adult viewers
may find older memories prodded by Baymax’s air of poly-poly befuddlement. When
his batteries are low, he lollops drunkenly across the screen like Chaplin on
the deck of a rocking boat in The
Immigrant, and when he gets stuck in a window — that old routine — he extricates himself by partially deflating
himself with a gnatlike peeooowwww
sound while maintaining a straight face that would be the envy of Buster Keaton.
But then deadpan has always been the secret weapon of animators: Keeping a
straight face is so much easier when you’re nothing but a straight line to
begin with. One of the best reasons to watch kid’s cartoons is
to brush up on your physical comedy. You used to be able to tell Chuck Jones
and Tex Avery cartoons apart by whether they focused on the character’s face after it was blackened by an exploding
bomb or in the last few ticking seconds before
it went off. The best of today’s kid’s movies play like silents, from the
Chaplinesque pleasures of Pixar’s WALL-E, to the first ten, almost completely
wordless minutes of UP. (Sometimes
you feel all they do up at Pixar is
watch old silent shorts.) Big Hero Six
doesn’t match the grace of those films, but it’ll do for no.'
— from my review of Big Hero Six for Intelligent Life
No comments:
Post a Comment